


Molgrom Twice-Killed should not be targeted by the Hired Muscle quest because he's a permanent prisoner inside the Riften Jail and is inaccessible.The center point of the fog marker is too high off the ground, causing NPCs to bunch up in the middle of the walkway. SolitudeTempleVisit6x9 and SolitudeTempleVisit6圆, which controls behavior for temple visitors in Solitude, was incorrectly set to use a fog marker instead of a standard XMarker on the floor.Tormir did not have the dead body cleanup script attached.Verner and Annekke are not carrying their house key.Abelone did not have the dead body cleanup script attached.TGCrownGhostBase is missing some of the expected ghost settings.EncDraugr05Template2H should be carrying a 2H sword rather than 1H sword.EncDraugr01TemplateMissile should be carrying a bow rather than a 2H sword.The function API for UpdateCaravan was also improperly changed without notice. Fixes made for the Caravan system never included an OnInit event for a new game to properly initialize the arrays which could leave them in a bad state for several minutes after startup.The second EncBandit01MissileWoodElfM entry was accidentally removed when editing SubCharBandit01Missile.Removed a pair of edits to cut dialogue.This went unnoticed until Bethesda added new Skyforge weapons via the Fishing DLC which lack this requirement. An undocumented change to the Skyforge Steel weapons added a requirement for the Steel Smithing perk that should not have been there.An official one was added in the Fishing DLC. The old USKP tempering recipe for the Skyforge Dagger has been removed.

Perhaps too little too late? The world may never know.
Bethesda butler er update#
The script commands for it were never added to the retroactive update system at the time, so the check is in place now for 4.2.9. USKP 1.2.1 was supposed to do a check for Blood on the Ice to enable an alternate key to Hjerim if Tova was dead but the quest was already somehow running.When data was merged from Garthand's Survival Mode patch, 3 things were overlooked: The changes to Spiced Beef, the changes to the Rattles disease, and the changes to the Rockjoint disease.Corrections made to bug fixes in the Elemental Fury shout: The shout wasn't supposed to apply to ranged weapons, and one or two conditions were duplicated in the list, creating incorrect swing speeds when combined with specific Survival speed debuffs.At some point, Bethesda altered the quality of the Ebony Blade vanilla texturing, which caused our old edit from USLEEP to make the weapon look too bright and washed out.圎dit Modgroups file has been updated to include the filenames for the new 1.6 DLCs.A non-existent Objective 28 was being called in Beneath Bronze Waters (Bug #32953).The script necessary for the fix in 32944 was accidentally left out.To view a bug entry in our tracker, enter the bug number here: The USSEP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.Īll fixes are retroactive unless indicated by an tag following the fix description.įor bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.īugs fixed based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported. The correction will appear separately in the version where the correction takes place. Unofficial Skyrim Special Edition Patch: Version Historyīugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.īugs introduced by the USSEP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the USSEP that fixes them.
